Mod MMG: Yes the RuneScape gold new ability and game mechanic is going to be f2p. The third premise is that it doesn't need to start with"B" and isn't sailing. I can't say exactly what the new skill is expect that it is not sailing. The fourth assumption is that it is totally different to present abilities, current popular lines of thinking and nobody has ever done it earlier.
Evidence (RSOF QF 13-14-745-60279545, Mod MMG QA): It is most likely a fact that nobody has come close so far as to imagining the new skill, but that's probably because it just hasn't been achieved before. (Around ThirdScape) I do not wish to give away it though since it is really exciting and no one has done it so we're kind of keeping that you near our chest.
Particular Assumptions - Extrapolating from known information which might not be on the new ability. The initial assumption is that Jagex's trademarks for Never End, Infinite Dungeon and/or Dungeon Master relate to this new skill. Proof: The first two were improved in March 2009 (origin ) prior to their statement of ThirdScape's cancellation in May 2009 (origin ). Mod Korpz was asked if those two were related to FunOrb and said"Not to my understanding, in truth I don't understand why these are trade marked" (FOOF QF 7-8-674-36116).
The second premise is that Jagex's plan from March 2004 to get"Randomly generated situations, where a fresh experience is generated for you and your friends each time you go on it. Form an adventuring party and go on your own personal pursuit" (source) relates to the new skill. Proof: None really, but while the game engine is shared between RuneScape and MechScape/Stellar Dawn it's possible that improvements made for one job has allowed for stuff in RuneScape that were not formerly feasible.The Roleplay / Dungeon Master concept - My guess on how it all ties together.
What could this mean? Well, maybe something related to questing in instanced worlds that are generated dynamically. It would suggest groups of gamers could go on custom dungeon quests, possibly with the ability being that required to get a game master to have the ability to control the adventure. Therefore the ability would be for the"dungeon master" or even adventurer/roleplayer in order to better manage the adventure (maybe it would allow more individuals from the adventure, greater level enemies, better loot, etc).
. . .So, what are your ideas on the premises, the assumptions and the resulting theory? I've attempted to keep them separate so people can discuss the merits of their three separately and produce their own buy RS3 gold thoughts on them.I've devised a Method of RuneScape